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libalmath
2.5.7.1
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#include <vector>Go to the source code of this file.
Classes | |
| struct | AL::Math::Position3D |
| Create and play with a Position3D. More... | |
Namespaces | |
| AL | |
| AL::Math | |
Macros | |
| #define | _LIBALMATH_ALMATH_TYPES_ALPOSITION3D_H_ |
Functions | |
| float | AL::Math::distanceSquared (const Position3D &pPos1, const Position3D &pPos2) |
| Compute the squared distance between two Position3D: More... | |
| float | AL::Math::distance (const Position3D &pPos1, const Position3D &pPos2) |
| Compute the distance between two Position3D: More... | |
| float | AL::Math::norm (const Position3D &pPos) |
| Compute the norm of a Position3D: More... | |
| Position3D | AL::Math::normalize (const Position3D &pPos) |
| Normalize a Position3D: More... | |
| float | AL::Math::dotProduct (const Position3D &pPos1, const Position3D &pPos2) |
| Compute the dot Product between two Position3D: More... | |
| Position3D | AL::Math::crossProduct (const Position3D &pPos1, const Position3D &pPos2) |
| Compute the cross Product between two Position3D: More... | |
| void | AL::Math::crossProduct (const Position3D &pPos1, const Position3D &pPos2, Position3D &pRes) |
| Compute the cross Product between two Position3D: More... | |
| bool | AL::Math::isUnitVector (const Position3D &pPos, const float &pEpsilon=0.0001f) |
| Checks if the norm of a Position3D is near to 1.0 More... | |
| bool | AL::Math::isOrthogonal (const Position3D &pPos1, const Position3D &pPos2, const float &pEpsilon=0.0001f) |
| Checks if two Position3D are orthogonal More... | |
| #define _LIBALMATH_ALMATH_TYPES_ALPOSITION3D_H_ |
Definition at line 10 of file alposition3d.h.